How easy was it to find our blog on our website? What about our team section? Our designers and developers are constantly scrutinizing potential UI/UX concepts, especially as we redesign our website. So it's only appropriate for this week's RC theme to cover trends & news in the world of UI design! Find out how Ubisoft is approaching accessibility, the origins of UI design's historical use of [x] to close a window, and 7 elements of good UX in 2018.
Source: Ubisoft News
Takeaway: This is an interview at Ubisoft about accessibility in video games, but the issues brought up apply to all screen-based media. One topic that caught my eye was something that’s a challenge in all UI design: How do you present useful options or configurable settings to users in a way that’s discoverable, without becoming overwhelming. In the interview, accessibility consultant Ian Hamilton says “That’s the worst kind of situation to be in: to have done the work, and the people who would benefit from it not knowing it’s there.”
Tags: #UI, #Gaming
Takeaway: Lauren Archer takes us on an interesting walk through some landmark UI designs to find the first instance of using an X to close a window. Few things in design are universal across all time. Part of the designer's job is to blend new elements with old ones in a way that achieves the goals for the design.
Source: Webdesigner Depot
Takeaway: An interesting take on web and app design when creating for current and future technologies. Targeted as a "thinking forward" write up, but doesn't dismiss the main goal for every designer. Content first and simplicity for easy use.
Tags: #Design, #UI, #UX
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